Showing posts with label biology. Show all posts
Showing posts with label biology. Show all posts

Tuesday, November 2, 2010

3Delayed

So it's been a long time since I've updated this. It's not like I haven't been busy. I actually have a bunch of things I could get up here, and I eventually will.

Anyways, here are a couple things from my 3D illustration/animation class. I took the course this summer, but just recently finished it up 'officially'. The 3D modeling was done with 3D Studio Max 2010, combination with Discovery Studio Visualizer, which helped convert protein structure data into a basic scaffold to then use in 3DS Max. Post-production for stills was done in Adobe Photoshop, and for the animation in Photoshop and Adobe After Effects (still stuck on CS4 for both).



Hemoglobin! Hand-delivers us oxygen all day every day. With a smile. This still image was done for an early class assignment, when learning to export Protein Database models to 3DS Max for manipulation. It was really just a chance to play around with lighting in 3D and other effects in Photoshop to put together a finished image.



This was for a later assignment where we followed a set of instructions to learn how to manipulate basic shapes into more complex ones. In this case the example was a basic neuron. So the underlying model is technically made by me, but following a specific set of instructions. Where I had my own control was in the placement and look of the dendrites and axons of the nerve. Post-production again done in Photoshop. I would like to re-do this with a more realistic neuron model in the future, but it was fun to learn on.



The final project for the class was a short, simple 3D animated educational video about a protein of our choice. I chose the Arp2/3 protein complex, and animated it in this extremely simplified video. The idea was that I wanted it to be a (fake) part in a series of AP Biology level high school animations that might accompany a textbook. What I have here is actually not the most final version, but I will upload that when I am able. It's basically the same, with only a few minor tweaks. I don't know how I feel about the video. I learned quite a bit making it, but if I did it again I would have done it totally differently. And much better. But it was a fun learning exercise. Models/cameras were done in 3D Studio Max, post-production art in Photoshop, and video editing/compositing done with After Effects.

That's my update for today. I will update more often in the future, along with retroactively getting up some stuff from the past few months too.

Tuesday, February 16, 2010

cephaloPod

It's been a while since I've posted anything new, so I thought I'd update with some recent work.

This piece was the result of a project from two classes: a tone drawing class, and an introductory class to illustration with Adobe Photoshop. The goal was to find and teach something, such as interesting anatomy or behavior, on a plant or animal of our choice, in the form of an informational poster or something similar. The first half of the project was to create the base illustration using graphite. In my case, that is the large squid in the top-right of the layout. The second half was to place that image within a layout that involves the necessary text and insets to explain the idea behind the illustration. To get us used to illustrating in Photoshop, we were supposed to render any additional images to look as if they were done with the traditional media (graphite) used for the main drawing.


I chose to do a piece on how squids (and by extension the other cephalopods) propel themselves through the water. To supplement my library research, I ordered a preserved squid online to dissect, and I bought a ton of fresh squid from Asian food superstore H-Mart, which had me constantly wanting to eat fried calamari. It was an interesting project to do, but as with anything, when it's all said and done I can see a bunch of things I would do differently a second time around. Still, it was a fun piece to do for my first real illustration.